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Fun, But Why?

Mar 3, 2020

Sully and Cardell discuss Shadow of the Colossus with Visual Effects artist Mark Wood - boss fights that wonderfully realize the fantasy of fighting a truly massive foe, and the narrative cohesion that follows feeling bad about a great victory.

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Feb 25, 2020

Sully and Cardell discuss Fire Emblem: The Blazing Blade with producer Jennie Hsu - permadeath, compelling characters, and the art of crafting a story driven tactical experience.

Join our community discord here and discuss the game of the week: https://discord.gg/caHG3B9

This episode is sponsored by Proletariat, Inc....


Feb 18, 2020

Sully and Cardell discuss League of Legends with QA member Sebastian Rodriguez - how League of Legends introduces a thousand micro-decisions that you need to stack up to a winning match.

Join our community discord here and discuss the game of the week: https://discord.gg/caHG3B9

This episode is sponsored by Proletariat,...


Feb 11, 2020

Sully and Cardell discuss Bioshock with QA member Caleb Wheeler - how environment design and the creative presentation of information can keep a player locked into a game experience, in spite of their realized fears.

Join our community discord here and discuss the game of the week: https://discord.gg/caHG3B9

This...


Feb 4, 2020

Sully and Cardell discuss Pokemon: Emerald with Producer Paul Murray - what it brings to the Pokemon series, and why it's so compelling.

Join our community discord here and discuss the game of the week: https://discord.gg/caHG3B9

This episode is sponsored by Proletariat, Inc. Join the team here: